Myth-a-con 2011 40K doubles tournament report
Hi everyone! Today’s post is all about my experience at Myth-a-con, which is an annual convention here in Calgary . I was fortunate enough to be asked to fill in a slot for a friend who couldn’t make it, so I led his Space Wolf force alongside my brother’s Blood Angels. The first picture here shows both of our armies after the first turn of a dawn of war style battle. The units, from left to right, are as follows:
2 rhinos each with 10 grey hunters (2 melta, wulfen, power weapon)
A rhino with 8 bloodclaws (flamer and fist) and 2 rune priests (living lightning and jaws or hurricane, both with choosers of the slain)
A Baal predator with extra armour, heavy bolters, and assault cannon
A death company dreadnaught with fists and his drop pod
A dual autocannon dreadnaught
6 long fangs with five missiles
7 death company(hammer, fist, power weapon) in a rhino with a reclusiarch (melta bombs)
A librarian dreadnaught (Wings of Sanguinius and Might of Heros)
A predator annihilator
A Vindicator with a siege shield
Our armies were 1200 points each. Additionally, the two golden marines in this picture were our objective markers.
The tournament was three games long, with each game having a major objective worth 20 points and 12 points spread between three minor objectives.
Our first game was against space wolves and guard in a dawn of war mission with four objectives. The imperial guard list was all infantry except for a death strike missile and a valkyrie. The space wolf list had some drop podding grey hunters, another small squad of them in a razorback, some lascannon longfangs, and two scary units of thunderwolves. It was a good close game with a turn two deathstrike missile lanch! Luckily this only killed a couple of our vehicles and a rune priest that I had dared to disembark. Our shooting managed to tear down the thunderwolves, but their shooting in turn five managed to swing the game enough to give them the major victory.
We found out that we had finished really early since each game was given three hours. This seemed like a lot for a 2400 point doubles game, but apparently there was one team of players that went the full time amount in every game. We had lots of time though, so we set our armies up for the painting to be judged and went to find something to eat. Our lunch was a disappointing trip to the local co-op deli, so instead of talking about that here are some more army pictures.
Game two was another good one against a pair of chaos marine armies. Between the two of them there were four squads of chaos marines in rhinos (two were plague marines), a flying lash prince, three obliterators, a defiler, and terminators plus Abaddon in a land raider. We deployed in a standard pitched battle set up. The mission was table quarters with secondary objectives of holding the center, killing all the enemy scoring units, and holding two terrain pieces. It was a slower game compared to the last one, with lots of moving around and shooting on both sides.
My partner’s librarian dreadnought managed to keep abaddon’s unit at bay for the last couple of turns, so we managed to win the game by keeping our back left table quarter while the other three were contested. We also got the secondary objective of holding terrain pieces. Some other fun things that happened in that game were the autocannon dread beating and chasing down a squad of chaos marines in combat, and my rune priest sitting in some cover with just one wound taking three turns of obliterator fire.
Once again we were done with about an hour to spare, so we got to wait around and talk a bit more. It turned out that team chaos marines were brothers too!
Game three was table quarters deployment with victory points as the win condition. You read that right, victory points. This was a bit of a shock to our opponents, who had to look up what they were. The secondary objectives were getting more kill points than your opponent, holding one of two objectives on the board, and having the most characters left on the table. The armies we fought were a descent of angels BA army with a stormraven full of dreadnaught and a crazy Draigo paladin deathstar army that also had a vindicare assassin. Our deployment looked like this:
*the drop pod hasn’t been dropped yet*
The game played out fairly predictably, with the paladins slowly advancing towards us and killing everything we threw at it. The Baal shot up right in front of the assassin first turn and proceeded to shoot a couple of guns off the stormraven, then take six turns worth of turbo penetration rounds. We did manage to kill six of the paladins between jaws of the world wolf, the vindicator, and some death company power fisting, and Draigo even died on turn seven when the grey hunters and my predators shot off his last wound. At the end of the game, the only things left on the table were two grey hunters (one from each squad), the assassin, and four paladins. They got the victory and the objective secondary objective, but it was another awesome game.
This, unsurprisingly, was the fastest game yet. Now all that was left was to see who got the prizes. Best overall went to a team of SOMETHING that we hadn’t played. Best painted went to the Draigo Paladin army from our last game, which was indeed a beautiful army. I wish I had taken some better pictures of them…
Our opponents from round two got a consolation prize for getting the least battle points, and to top it all off we were awarded the best sportsmanship award! Apparently our opponents had as much fun in our games as we did. We each got a $30 gift certificate at a local gaming store, a three marine box set, and a fancy trophy.
This was my third tournament ever and my favourite one yet. Not having to pay for the event also may have added a bit to my enjoyment of it. Overall it was a really fun day and I got to meet some really cool people. Now all I have to do is get my dark eldar done and do a tournament with my own models.
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