30k Battle #3 - The Rematch
The Army Lists
Iron Warriors Doom of Olympia 2000 pts
HQ: 1/3 (620 pts)
Warsmith with Charnabal sabre, Combi Melta, Graviton Mace = 120+20+10+10+15 = 175
Warlord Trait: Tyrant of the Dodecathon
Rites of War: Legion Recon Company
Tartaros Command Squad (5)
2 extra guys
2 sets of lightning claws
1 power fist + grenade harness for banner guy
2 power fists
= 110+60+20+(10+5)+20 = 225
Land Raider Proteus with hull heavy bolters = 220
Elites: 2/4 (310 pts)
Techmarine Covenant (2)
Techmarine with cognis-signum, power axe, bolt pistol = 55+15 = 70
Techmarine with power axe, bolt pistol = 55 = 55
Contemptor Dreadnought Talon (1)
Contemptor with gravis plasma cannon and combi-bolter fist = 175+10 = 185
Troops: 4/6 (524 troops + 171 rhinos = 695)
Recon Squad (8) with nemesis bolters + shrapnel bolters
3 extra models
Augury scanner + Vox + Vexilla
upgrade 5 bolters to nemesis bolters
upgrade 3 bolters to shrapnel bolters
= 85+36+10+10+10+50+6 = 207
Recon Squad (5) with shotguns
Sergeant with bolt pistol, shotgun, power sword
= 85+10 = 95
Rhino with Shrapnel Cannon, searchlight, and dozer blade = 35+10+2+5+5 = 57
Recon Squad (5) with shotguns = 85
Rhino with Shrapnel Cannon, searchlight, and dozer blade = 35+10+2+5+5 = 57
Tactical Squad (10)
Legion Vexilla + Vox
Sergeant with power fist and hand flamer
= 100+10+10+15+2 = 137
Rhino with Shrapnel Cannon, searchlight, and dozer blade = 35+10+2+5+5 = 57
Fast Attack: 0/3
Heavy Support: 3/3 (375 pts)
Whirlwind (1) with dozer blade = 120 + 5 = 125
Vindicator Squad (1) with dozer blade = 120 + 5 = 125
Vindicator Squad (1) with dozer blade = 120 + 5 = 125Knights and Militia 2000 pts
++ Questoris Household Force Organisation Chart [850Pts] ++
+ Troops: +
Armiger Warglaive Talon [200Pts] (Heavy Stubber)
Armiger Warglaive Talon [200Pts] (Heavy Stubber)
+ Lords of War: +
Knight Questoris [450Pts]: Avenger Gatling Cannon with In-Built Heavy Flamer, Avenger Gatling Cannon with In-Built Heavy Flamer, Heavy Stubber, Infernal Tempest, Stoic Defender, Stormspear Rocket Pod, Warlord
++ Allied Detachment (Imperialis Militia) [1,150Pts] ++
Provenances of War: 01 Warrior Elite, 02 Legacy of the Great Crusade
+ HQ: +
Force Commander [170Pts]
. 1) Force Commander: Charnabal Sabre, Cyber-Familiar, Iron Halo, Laspistol, Mounted Force Commander*, Power Armour
Discipline master on horse with lance [45Pts]
+ Elites: +
Ogryn Brute Squad [280Pts]: (6) Carapace Armour, 6x Thunderstub
. Ogryn Boss: Close Combat Weapon, Thunder Hammer, Thunderstub . 5x Ogryn Brute w/ Close Combat Weapon: 5x Thunderstub
+ Troops: +
Grenadier Squad [105Pts] (10 with 2 meltas)
Grenadier Squad [105Pts] (10 with 2 meltas)
Grenadier Squad [105Pts] (10 with 2 meltas)
+ Fast Attack: +
Cavalry Squad [185Pts]: 11 Carapace Armour, Militia Lances, sergeant with power maul
+ Heavy Support: +
Rapier Battery [165Pts]: 3x Laser Destroyer, 9x Laspistol gunners
Deployment
Iron Warriors (IW) - place the square set of ruins in the upper deployment zone as a fire base that the whirlwind can hide behind
Knights & Militia (K&M) - place the large building above the lower deployment zone as a LoS blocker that the armigers can flank around
IW - Place the second set of ruins in the lower deployment zone for the same reason
K&M - Place the '3 circles' building in below the second deployment zone to create a similar flanking opportunity
IW - Place the big statue near those buildings, again trying to keep the knight out
The Knights and militia surge forward. They can't aim at the highest priority targets due to night fight, but manage to blow up both recon rhinos. The Ogryns make the charge and smash into the recon squad near the objective, wiping them out. The only solace was the shotguns managed to wound an ogryn with their overwatch. The other shotgun squad was pinned when the avenger gatling cannons shredded their rhino.
K&M score 1 point for destroying a unit on the first turn.
Iron warriors scored 1 victory points for killing a unit in their first turn.
IW didn't get any victory points in this turn.
K&M Turn 3: This was an eventful one! During the movement phase, the command squad reaction-moved towards the objective which blocked the Armigers from scoring. Meltashots fired out everywhere, and one armiger charged the command squad. After all was said and done two terminators survived and the armiger got swept, exploding spectacularly. This wiped out most of the wounded grenadier squad and pinned the other armiger. The ogryns blew up the other vindicator, losing one member to that explosion.
K&M did not score any victory points in this turn, and I messed up on cropping the screenshot :/
The command squad scored on the objective, and very unfortunately for them it scattered towards the knight and a single surviving grenadier. The score is now K&W: 1 to IW: 4
Final Score and Conclusions
Knights and Militia: 5VPIron Warriors: 10VP
Turn 2: No VP
Rules Learnings:
- Knights can only make reactions to certain large units, so they actually can't run away from infantry!
- I completely missed the Provenances of War in the last game, and boy does that extra point of leadership from Warrior Elite help the Militia stay in the fight. The +1BS on the Grenadiers from Legacy of the Great Crusade also makes their meltaguns quite a bit better.
- Fury of the Legion still works while your unit is pinned! Those extra snapshots can be clutch.
- Hammer of Wrath only comes in to play for models that make it into base contact with the charge move. This limits its effect quite a bit for an ogryn unit.












