The Lists
Pitted against the Iron Warriors today is my 'war crimes from the skies' Blood Angels list. These guys take advantage of the master of descent's ability to guarantee a first turn deep strike, letting the inferno pistol squads get in reliably on the back armour of vehicles.
Deployment
Iron Warriors Turn 1
This was a fairly ineffectual first turn. The smoke launchers on the vindicator and leviathan worked very well and kept either of them from taking any damage. The large tactical squad did get pinned, and two of the heavy bolter rapiers were killed a scattering demolisher cannon shell, stunning the rest of the unit. The other demolisher shell scattered off to the rhino, taking 3 hull points off it.Blood Angels Turn 1
Iron Warriors Turn 2
Things got a bit scrappy on this turn. At the top of the board, the inductii swung around to shoot and charge the tactical squad. The Blood Angels tacticals did have an opportunity to exchange fire with the recon snipers, wiping them out before getting pinned and stunned by all the incoming fire. The Blood Angels didn't do as well in combat, with no models dying and both squads getting locked in combat. Also luckily, the vigilator made an across-the-table sniper shot to pin the large assault squad.
Blood Angels Turn 2
With the large assault squad pinned at the top of the table, there was only the one combat left to resolve up there. The inductii won the battle, which surprisingly caused the tactical squad to fall back all the way off the table.
Iron Warriors Turn 3
At this point of the game the priority has fully shifted to winning the secondary objectives. The warsmith's unit is finally able to move, and when they pushed up the center of the table the large assault squad reacted to move away. A decent amount of fire was focused into that assault squad, killing nearly half of them. The surviving vindicator swung back to try to take out the veteran assault squad but missed his shot. The melta squad had some bad rolls and only killed one of them. Then the tactical squad behind the deredeo shot them, triggering the Blood Angels advanced reaction. This let the still mostly unharmed unit fly down towards the bottom of the board, threating some nasty repercussions for the next turn.
Blood Angels Turn 3
The final reserves unit automatically came in due to the master of descent still being alive. The heavy flamer squad reduced the inductii to 3 men, causing them to route. In the backline, the master of descent continued to ineffectually try to beat up tanks with his faulty krak grenades. The surviving veteran assault squad attempted a charge on the tactical squad but lost the combat and were routed.
Iron Warriors Turn 4
At the top of the board, the vindicator turned his gun on the veteran heavy support squad and killed three of them. The inductii fell back and regrouped at the end of the turn. The melta squad and rhino weren't able to kill the master of descent. The Whirlwind tried to lob a shot at the enemy vindicator, but missed.
Blood Angels Turn 4
The Blood Angels needed to get Last Man Standing to win the game, but weren't able to get there. The heavy flamer veteran wasn't quite able to finish off the inductii. The master of descent got a charge off against the melta squad and caused them to route. The assault squad lost another round of combat and continued routing, but were able to regroup at the end of the turn. The vindicators and the large rapier crew focused fire on the augur c&c squad, killing them all and routing the vigilator. Finally, at the bottom of the board the leviathan charged the contemptor. It wasn't able to prevent the death of the final tactical marine, and didn't quite manage to finish off the enemy dreadnought.












