The Lists!
HQ: 1/3 (620 pts)
Warsmith with Charnabal sabre, Combi Melta, Graviton Mace = 120+20+10+10+15 175
Tartaros Command Squad (5)
2 extra guys
2 sets of lightning claws
1 power fist + grenade harness for banner guy
2 power fists
= 110+60+20+(10+5)+20 225
Land Raider Proteus with hull heavy bolters 220
Warlord Trait: Tyrant of the Dodecathon
Rites of War: Legion Recon Company
Elites: 2/4 (310 pts)
Techmarine Covenant (2)
Techmarine with cognis-signum, power axe, bolt pistol = 55+15 70
Techmarine with power axe, bolt pistol = 55 55
Contemptor Dreadnought Talon (1)
Contemptor with gravis plasma cannon and combi-bolter fist = 175+10 185
Troops: 4/6 (524 troops + 171 rhinos = 695)
Recon Squad (8) with nemesis bolters + shrapnel bolters
3 extra models
Augury scanner + Vox + Vexilla
upgrade 5 bolters to nemesis bolters
upgrade 3 bolters to shrapnel bolters
= 85+36+10+10+10+50+6 207
Recon Squad (5) with shotguns
Sergeant with bolt pistol, shotgun, power sword
= 85+10 95
Rhino with Shrapnel Cannon, searchlight, and dozer blade = 35+10+2+5+5 57
Recon Squad (5) with shotguns 85
Rhino with Shrapnel Cannon, searchlight, and dozer blade = 35+10+2+5+5 57
Tactical Squad (10)
Legion Vexilla + Vox
Sergeant with power fist and hand flamer
= 100+10+10+15+2 137
Rhino with Shrapnel Cannon, searchlight, and dozer blade = 35+10+2+5+5 57
Fast Attack: 0/3
Heavy Support: 3/3 (375 pts)
Whirlwind (1) with dozer blade = 120 + 5 125
Vindicator Squad (1) with dozer blade = 120 + 5 125
Vindicator Squad (1) with dozer blade = 120 + 5 125
Knight and Militia 2k
++ Questoris Household Force Organisation Chart (2022 - Questoris Household) [850Pts] ++
+ Troops: +
Armiger Warglaive Talon [200Pts] (Heavy Stubber)
Armiger Warglaive Talon [200Pts] (Heavy Stubber)
+ Lords of War: +
Knight Questoris [450Pts]: Avenger Gatling Cannon with In-Built Heavy Flamer, Avenger Gatling Cannon with In-Built Heavy Flamer, Heavy Stubber, Infernal Tempest, Stoic Defender, Stormspear Rocket Pod, Warlord
++ Allied Detachment (Imperialis Militia) [1,150Pts] ++
Provenances of War: 01 Warrior Elite, 02 Legacy of the Great Crusade
+ HQ: +
IM - Force Commander [170Pts]
. 1) Force Commander: Charnabal Sabre, Cyber-Familiar, Iron Halo, Laspistol, Mounted Force Commander*, Power Armour
IM - discipline master on horse with lance [45Pts]
+ Elites: +
IM - Ogryn Brute Squad [280Pts]: (5 or 6?) Carapace Armour, 5x Thunderstub
. Ogryn Boss: Close Combat Weapon, Thunder Hammer, additional ccw(?)
. 5x Ogryn Brute w/ Close Combat Weapon: 5x Close Combat Weapon
+ Troops: +
IM - Grenadier Squad [105Pts] (10 with 2 meltas)
IM - Grenadier Squad [105Pts] (10 with 2 meltas)
IM - Grenadier Squad [105Pts] (10 with 2 meltas)
+ Fast Attack: +
IM - Cavalry Squad [185Pts]: 11 Carapace Armour, Militia Lances, sergeant with power maul
+ Heavy Support: +
IM - Rapier Battery [165Pts]: 3x Laser Destroyer, 9x Laspistol gunners
The Battle: Crucible of War + Dawn of War. Iron Warriors win the roll for Strategic Advantage and choose to implement night fight.Unit guide: Iron warriors tank without any guns = whirlwind. Ultramarine Dreads = Armiger Warglaives. Valkyrie = Knight with 2x Avenger Gatling Cannon with In-Built Heavy Flamer, heavy stubber, stormspear rockets, Stoic Defender + Infernal Tempest, Lascannon Teams = Rapier laser destroyers. Ogryns have a thunderhammer, carapace armour, and 5 thunderstubs. Each grenedier squad has 2x melta guns. Cavalry include the HQ and a discipline master, all have carapace armour except for the Discipline master. I very much thought about an outflank maneuver with the IW shotgun rhinos, but decided their heavy bolters were too useful to go without.
All 3 objectives were claimed, and the Ogryns are worth 2 points for the Break Their Ranks objective.
MiliKnights Turn 1: Unfortunately, the knight fails his psychic test and loses 3 hull points. The leftmost armiger only manages to immobilize a rhino, but he forced the tactical squad off their objective. The Knight split fire between the immobilized rhino, the snipers, and the exposed shotgun squad, doing a little damage to each but not managing to pin anyone. The rightmost armiger almost got a weapon off the land raider but it passed a shroud check. The calvary pursued the wounded shotgun squad and rode them down in glorious combat.
No objectives were claimed by either side, and the recon squad is worth 1 point for the Break Their Ranks objective.
Iron Warriors Turn 2: Night fight ends. Turns out Armigers cannot be attacked with Krak grenades because they aren't dreadnoughts... even with the FAQ update. That's probably an oversight, but I'll play it as it lies. Also the Iron Warriors legion rule doesn't work against them. lol
Iron Warriors Turn 3: Vindicator finishes off the knight, but the terminator's fail their charge against the armiger. IW score 1 vp for killing a knight, and the dread does finish off a unit of grenadiers. Oh, and the tactical squad failed to ralley
The Infernal Tempest rolls were ROUGH, not sure if they are worth the coin toss. Definitely shouldn't have used them with night fight reducing leadership to 6, but I rolled higher than a 7 so that didn't end up mattering too much. Once the knight got going it was pretty strong.
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