So, game one of the Vassal tournament was against http://www.warmoreradio.com/ co-star Adam using his Protectorate of Menoth. I decided to use Ravyn instead of Rahn for this one as I know that Adam enjoys stopping me from using magic. With that in mind, here are the lists and our deployment.
Vice Scrutator Vindictus 6
Crusader 6
Scourge of Heresy 9
Choir of Menoth (Leader and 3 Grunts) 2
Daughters of the Flame (Leader and 5 Grunts) 5
Exemplar Errants (Leader and 9 Grunts) 8
Exemplar Errant Officer & Standard Bearer 2
Knights Exemplar (Leader and 5 Grunts) 5
High Paladin Dartan Vilmom 3
Ravyn, Eternal Light
->Sylys Wyshnalyrr, the Seeker
->Banshee
10 Dawnguard Invictors
-> Dawnguard Invictor officer and standard
10 Dawnguard Sentinels
-> Dawnguard Sentinel officer and standard
Arcanist
Ghost Sniper
Narn, Mage Hunter of Ios
Just to make things clear(ish), some of the models I was using had to be stand-ins as Vassal doesn't have models for the Banshee or Sylyss yet. The mission was Close Quarters. I deployed first, and kept my guys in nice groups so they could benefit from their armour bonuses. The banshee would help the invictors get Flank. Adam's Errants would be coming up fast so I had to deal with them quickly.
After the first turn, we have both moved up. Adam also used his feat, which makes it so if I kill any of his infantry the offending model takes a point of damage. His daughters of the flame, very fast with true path, ran up to bother narn and get in my objective.
Adam's feat didn't stop me from attacking them though! My invictors paired up for combined ranged attacks and whittled down the errants. My sentinels tried to chop the daughters but had a hard time hitting. Then they took a couple of casualties, but I was happy because then I get to use granted, vengeance! Additionally, the knights exemplar ran forward to fight my invictors, hoping their steadily increasing armour would protect them.
My invictors, mat 9 weaponmasters with flank, did a good bit of damage to the exemplars. Narn is floating around the back being threatening, and our jacks are doing some damage to each other in combat. Also, that Vilmon character is functionally invincible as I don't have any magic weapons on my left side.
At this point I should have taken a picture at the end of my turn, as things were looking good for me. Ravynn had flew forward and hopped into the scoring zone, killing lots of Adam's infantry on the way. My Banshee, with the boost from the arcanist, killed Adam's heavy jack on that side. I also got one objective point. When Adam's turn came around, the banshee's scream ability became quite useful as it prevented the Daughters of the Flame from charging Ravyn. Nothing else could really reach her, so Adam had no choice but to run up and cast immolation on her twice. The second one got a critical hit, lighting her on fire.
Then my upkeep came and she...
burned to death. Adam won, but if I hadn't died in the fire I would have been able to get Vilmon out of the zone and won on scenario.
Bonus: Here is a shot of Adam beating Chris in their game:






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